Interaction Designer

About

Hi, I'm Hanley. I make cool interactive installations. Studied Design Computing (DECO) at the University of Sydney (USYD) and Cognitive Science (CogSci) at the University of California, San Diego (UCSD).

Hi there

I'm Hanley, an Interaction (UX/UI) Designer. I design for the moments when we interact with devices, services, and people. 

I've been at the Google Creative Lab, a teacher, an interactive media artist, a researcher, and an alumni of Design Computing (USYD) & Cognitive Science (UCSD). I travel all over to collaborate with diverse people in Human-Centered Design and emerging technologies πŸš€ β€“ evolving ideas from concept, to production, and beyond. 

I'm also a foodie 🍝, a snowboarder πŸ‚, and a lover of boardgames and hackathons πŸ•Ή.

I'm currently a Senior Designer at Moment (NYC πŸ—½). Our work ranges from collaborating with established companies to facilitating refugees at design jams and hackathons. Recently I've been helping our Summer Interns design with the Blind and Low Vision community

We were recently acquired by Verizon where I’m currently designing conversational assistants. My work involves creating user experiences facilitated by modern NLP and the latest Neural Network architectures.


Tool Chest

My focus on User Experiences and Interaction Design is supplemented by experiences in research, multimedia, and technology. These skills are used in diverse collaborations across various platforms (iOS, mobile, web, TV, physical spaces, and installations). They help contribute to planning sessions, stakeholder communications, and iterative design processes.

RESEARCH TOOLSPROTOTYPING TOOLSUI TOOLS
  • User Flows, Storyboards, Information Architecture, Wireframes, Generative Research, Usability Testing
  • Qualitative User Research, Interviews, Synthesis, Community Outreach
  • Quantitative User Research, Data Analysis, SQL, Gephi, Weka, Firebase
  • Rapid Prototyping
  • iOS, Swift, Xcode, WebGL, HTML, CSS, JS, Processing, Arduino
  • Machine Learning, AWS, Deep Neural Networks, TensorFlow, CoreML
  • Computer Vision, Kinect, Augmented Reality (AR), Virtual Reality (VR), ARKit, Oculus Quest
  • Natural Language Processing (NLP), Voice Assistants, Chatbots, Contextual and Free-form Dialog Flows, GPT-3
  • Sketch, Invision, Figma
  • Adobe CC, Photoshop
  • Data Visualization,
    Network Visualization, Geospatial Visualization, GIS
  • 3D Modeling, Maya, Cinema 4D, Unity 3D, Unreal Engine
  • Motion Design: After Effects, Adobe Animate (Flash)
  • Haptic & Sound Design
  • Probabilistic Design
  • Accessible Design

Honors

  • (2018) Peabody Award: Google Creative Lab, Visual Editions. Editions at Play.

  • (2017) Winning Team at Refugee Hack Summit: Hong, H., Lai, J., Mani, P., Singh, S., Szerlip S., Vizcaino, D., Weng, H., Wu, Y., Zhao, C. Aspire: Empowering Refugees towards Financial Freedom

  • (2017) Honorable Mention in Civic Projects at DevWeek (PubNub): Hughs, K., Daniel, C., Weng, H.
    VR environment for American ESL primary school students: A Design Process and Interactive Prototype.

  • (2016) Nominated for a Cannes Design Lions award, 2016:
    Visual Editions, Google Creative Lab team. Editions at Play.

  • (2014) Winning Team for 2014 Hectic Game Jam: Wilton J., Ho, X., Weng H.
    Golden Fleece: A projected projectile-powered installation.

  • (2012) Best of ICAM (Interdisciplinary Computing and Arts) – UC San Diego

  • (2012) Provost Honors Spring Quarter – University of California, San Diego

  • (2012) Winning Team for 2012 Media Architecture Biennale Design Competition (Aarhus, Denmark): Mitchell, MC., Weng, H., Yang, E., Khoo, K., (2012) Cycle Shift.

  • (2012) Runner-Up Team for 2012 OzChi Design Challenge: Mitchell, MC., Weng, H., Yang, E., Carter, M., Younis, A., (2012) State of Mind.

  • (2011) University of Sydney's Academic Prize

  • (2011) Winning Team for 2011 OzChi Design Challenge: Minchella, L., Mitchell, MC., Taulu, G., Weng, H., Yu, D., (2011) The Lift as Curator: A Serendipitous Design Process.

  • (2011) Winner of the Straight-Line Planar Graph; Weng, H. For the Graph Drawing Contest, from the 2011 Graph Drawing Symposium (GD).

  • (2010) Finalist Team for 2010 OzChi Design Challenge: Chahine, T., Chau, C., Weng, H., Yambe, R., Yick, C. Footsteps: an urban game to encourage social interaction in networked spaces.

  • (2009, 2010, 2011) Dean's List of Excellence – University of Sydney

  • (2009) Commonwealth Scholarship – University of Sydney


Publications


Btw, the name's Hanley Weng, the Interaction Designer, Henley Wang is a misspelling.

Fun Fact: Sign Languages are not universal, like any language, they take on the unique characteristics of their countries’ culture and history.