I'm Hanley, an Interaction (UX/UI) Designer. I design for the moments when we interact with devices, services, and people.
I've been at the Google Creative Lab, a teacher, an interactive media artist, a researcher, and an alumni of Design Computing (USYD) & Cognitive Science (UCSD). I travel all over to collaborate with diverse people in Human-Centered Design and emerging technologies 🚀 – evolving ideas from concept, to production, and beyond.
I'm also a foodie 🍝, a snowboarder 🏂, and a lover of boardgames and hackathons 🕹.
I'm currently a Senior Designer at Moment (NYC 🗽). Our work ranges from collaborating with established companies to facilitating refugees at design jams and hackathons. Recently I've been helping our Summer Interns design with the Blind and Low Vision community.
We were recently acquired by Verizon where I’m currently designing conversational assistants. My work involves creating user experiences facilitated by modern NLP and the latest Neural Network architectures.
My focus on User Experiences and Interaction Design is supplemented by experiences in research, multimedia, and technology. These skills are used in diverse collaborations across various platforms (iOS, mobile, web, TV, physical spaces, and installations). They help contribute to planning sessions, stakeholder communications, and iterative design processes.
|RESEARCH TOOLS||PROTOTYPING TOOLS||UI TOOLS|
(2018) Peabody Award: Google Creative Lab, Visual Editions. Editions at Play.
(2017) Winning Team at Refugee Hack Summit: Hong, H., Lai, J., Mani, P., Singh, S., Szerlip S., Vizcaino, D., Weng, H., Wu, Y., Zhao, C. Aspire: Empowering Refugees towards Financial Freedom
(2017) Honorable Mention in Civic Projects at DevWeek (PubNub): Hughs, K., Daniel, C., Weng, H.
VR environment for American ESL primary school students: A Design Process and Interactive Prototype.
(2016) Nominated for a Cannes Design Lions award, 2016:
Visual Editions, Google Creative Lab team. Editions at Play.
(2014) Winning Team for 2014 Hectic Game Jam: Wilton J., Ho, X., Weng H.
Golden Fleece: A projected projectile-powered installation.
(2012) Best of ICAM (Interdisciplinary Computing and Arts) – UC San Diego
(2012) Provost Honors Spring Quarter – University of California, San Diego
(2012) Winning Team for 2012 Media Architecture Biennale Design Competition (Aarhus, Denmark): Mitchell, MC., Weng, H., Yang, E., Khoo, K., (2012) Cycle Shift.
(2012) Runner-Up Team for 2012 OzChi Design Challenge: Mitchell, MC., Weng, H., Yang, E., Carter, M., Younis, A., (2012) State of Mind.
(2011) University of Sydney's Academic Prize
(2011) Winning Team for 2011 OzChi Design Challenge: Minchella, L., Mitchell, MC., Taulu, G., Weng, H., Yu, D., (2011) The Lift as Curator: A Serendipitous Design Process.
(2011) Winner of the Straight-Line Planar Graph; Weng, H. For the Graph Drawing Contest, from the 2011 Graph Drawing Symposium (GD).
(2010) Finalist Team for 2010 OzChi Design Challenge: Chahine, T., Chau, C., Weng, H., Yambe, R., Yick, C. Footsteps: an urban game to encourage social interaction in networked spaces.
(2009, 2010, 2011) Dean's List of Excellence – University of Sydney
(2009) Commonwealth Scholarship – University of Sydney
Sarkar, S., Chawla, S., & Weng, H. (2014). Resilience of Human Brain Functional Coactivation Networks Under Thresholding. CoRR abs/1407.1549
Ho, K., & Weng, H. (2013). Favoured Attributes of In-Air Gestures in the Home Environment. In Proceedings of the 25th Australian Computer-Human Interaction Conference on Augmentation, Application, Innovation, Collaboration - OzCHI ’13 (pp. 171–174). New York, New York, USA: ACM Press.
Tomitsch, M., Mitchell, M. C., & Weng, H. (2012). Designing for Mobile Interaction with Augmented Objects. In Proceedings of the 2012 International Symposium on Pervasive Displays - PerDis ’12 (pp. 1–6). New York, New York, USA: ACM Press.
Minchella, L., Mitchell, M. C., Taulu, G., Weng, H., & Yu, D. (2011). The Lift as Curator : A Serendipitous Design Process. OzCHI 2011 Proceedings.
Collins, A., Ackad, C. J., Apted, T., Sztajer, P., Ward, P., Weng, H., & Kay, J. (2011). Core Functionality and New Applications for Tabletops and Interactive Surfaces. In Proceedings of the 13th international conference on Ubiquitous computing UbiComp 11 (Vol. 51, pp. 607–608). ACM Press.
Chahine, T., Chau, C., Weng, H., Yambe, R., & Yick, C. (2010). Footsteps: An Urban Game to Encourage Social Interaction in Networked Spaces. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction (pp. 406–407). ACM.
Btw, the name's Hanley Weng, the Interaction Designer, Henley Wang is a misspelling.
Fun Fact: Sign Languages are not universal, like any language, they take on the unique characteristics of their countries’ culture and history.