Interaction Designer


Hi, I'm Hanley. I make cool interactive installations. Studied Design Computing (DECO) at the University of Sydney (USYD) and Cognitive Science (CogSci) at the University of California, San Diego (UCSD).

Hi there

I'm Hanley, an Interaction (UX/UI) Designer. I design for the moments when we interact with devices, services, and people. 

I've been at the Google Creative Lab, a teacher, an interactive media artist, a researcher, and an alumni of Design Computing (USYD) & Cognitive Science (UCSD). I travel all over to collaborate with diverse people in Human-Centered Design and emerging technologies πŸš€ β€“ evolving ideas from concept, to production, and beyond. 

I'm also a foodie 🍝, a snowboarder πŸ‚, and a lover of boardgames and hackathons πŸ•Ή.

I'm currently a Senior Designer at Moment (NYC πŸ—½). Our work ranges from collaborating with established companies to facilitating refugees at design jams and hackathons. Recently I've been helping our Summer Interns design with the Blind and Low Vision community

We were recently acquired by Verizon where I’m currently designing conversational assistants. My work involves creating user experiences facilitated by modern NLP and the latest Neural Network architectures.

Tool Chest

My focus on User Experiences and Interaction Design is supplemented by experiences in Research, Multimedia, & Technology. These skills are used in diverse collaborations across various platforms (iOS, mobile, web, TV, physical spaces & installations). They help contribute to dynamic plans and iterative design processes.

  • Adobe Creative Suite, InDesign, Photoshop, 
  • Motion Graphics: After Effects, Flash
  • Sound Design, Haptics
  • 3D, VFX: Maya, Cinema 4D
  • Data Visualization, Geospatial Visualization, GIS
  • Unity, Unreal Engine
  • Human-Centered Design, Qualitative User Research, Interviews, Synthesis, Outreach
  • Quantitative User Research, Data Analysis, Excel, SQL, Gephi, Weka, Firebase
  • Information Architecture, Wireframes, Storyboards, User Flows, Usability Testing
  • Rapid Prototyping
  • Interaction Paradigms; haptic, voice, gestural, and contextual – for designing Natural User Interfaces
  • Sketch, Keynote, Xcode Storyboards, Sticky Notes
  • Processing, WebGL, openFrameworks, Arduino, C++, Swift, Java, SQL, Objective-C
  • Kinect, Leap Motion, eye tracking, Augmented Reality (AR), XR, VR, chatbots, multi-touch-tables
  • Voice UI, Computer Vision, Sensor Data, Motion Data, Beacons
  • AI, Machine Learning, Deep Learning, Cloud Computing, AWS, TensorFlow, CoreML


  • (2018) Peabody Award: Google Creative Lab, Visual Editions. Editions at Play.

  • (2017) Winning Team at Refugee Hack Summit: Hong, H., Lai, J., Mani, P., Singh, S., Szerlip S., Vizcaino, D., Weng, H., Wu, Y., Zhao, C. Aspire: Empowering Refugees towards Financial Freedom

  • (2017) Honorable Mention in Civic Projects at DevWeek (PubNub): Hughs, K., Daniel, C., Weng, H.
    VR environment for American ESL primary school students: A Design Process and Interactive Prototype.

  • (2016) Nominated for a Cannes Design Lions award, 2016:
    Visual Editions, Google Creative Lab team. Editions at Play.

  • (2014) Winning Team for 2014 Hectic Game Jam: Wilton J., Ho, X., Weng H.
    Golden Fleece: A projected projectile-powered installation.

  • (2012) Best of ICAM (Interdisciplinary Computing and Arts) – UC San Diego

  • (2012) Provost Honors Spring Quarter – University of California, San Diego

  • (2012) Winning Team for 2012 Media Architecture Biennale Design Competition (Aarhus, Denmark): Mitchell, MC., Weng, H., Yang, E., Khoo, K., (2012) Cycle Shift.

  • (2012) Runner-Up Team for 2012 OzChi Design Challenge: Mitchell, MC., Weng, H., Yang, E., Carter, M., Younis, A., (2012) State of Mind.

  • (2011) University of Sydney's Academic Prize

  • (2011) Winning Team for 2011 OzChi Design Challenge: Minchella, L., Mitchell, MC., Taulu, G., Weng, H., Yu, D., (2011) The Lift as Curator: A Serendipitous Design Process.

  • (2011) Winner of the Straight-Line Planar Graph; Weng, H. For the Graph Drawing Contest, from the 2011 Graph Drawing Symposium (GD).

  • (2010) Finalist Team for 2010 OzChi Design Challenge: Chahine, T., Chau, C., Weng, H., Yambe, R., Yick, C. Footsteps: an urban game to encourage social interaction in networked spaces.

  • (2009, 2010, 2011) Dean's List of Excellence – University of Sydney

  • (2009) Commonwealth Scholarship – University of Sydney


Btw, the name's Hanley Weng, the Interaction Designer, Henley Wang is a misspelling.

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